


Mesmers have one-handed swords ( melee), Necromancers can use one-handed axes and daggers, Elementalists need to be really close-range when using daggers, Rangers have (two-handed) swords and daggers, etc. Thief seems to be fairly balanced in this regard, having significant amount of both ranged and melee options.There are no purely ranged professions neither. Elementalist with daggers will do more damage being close to the enemy, and mesmer with a great sword will do most damage at extreme range.Īnd of course, even purely ranged classes can pick up a melee weapon to fight if they so choose. Notably even purely ranged casters will care about range to the enemy.

Pure ranged are casters like mesmers and elementalists, while hybrids can be rather different, from engineers who are mainly ranged with only a few melee options to warriors who have a lot of melee and few ranged options. There are generally two types of professions in this game: pure ranged and hybrid melee/ranged.
